Friday, February 12, 2010

Andrew White Feudalism Game

The game showed how feudalism was not a very good thing. Everybody died all the time. It didn't matter who you were, you had a 90 percent chance of dying. The only person that was really safe was the priest. This made a lot of sense, because religion was a big factor in that time, and nobody had problems with the church. I think it might make the game better if you added some more "rolling rules" like plagues or maybe even some positive ones like getting promoted.

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